STEEZY Studio

Overview

Responsibilities

User Interface, Research, User Interviews, User Flows, Information Architecture, High-fidelity Mockups, Prototype

Key Outcomes

Subscriptions increased 35%, Class selection rate increased by 14%, Increased discoverability across product on both mobile and desktop
Three mobile screenshots of STEEZY Studio app

The Product

STEEZY Studio is a dance technology company with a B2C Dance Education platform. Between the app and web products, they aim for people from all backgrounds to learn and connect over dance.

The Problems

Member Perspective:

  • 01 / Hard time finding relevant classes
  • 02 / Express that the library is limited
  • 03 / Unsure what class to take next

Business Perspective:

  • 01 / Member engagement decreases after first month
  • 02 / Lack of value and trust, resulting in cancellations
  • 03 / Struggle to maintain current data structure as we expand

The Goals

The Challenges

Working on the Library was my first project at STEEZY. An advantage to this was that I could audit the product like a new user might experience it. I was quickly confused by the information architecture. I was getting lost trying to explore and discover the catalog. I felt there were lost opportunities to bring the user back to prior screens instead of a dead end. There wasn't a clear hierarchy for discovering and searching the Library. The mobile and desktop user flows were disjointed and created confusion for users that used the product on both types of devices. All that to say, there were many problems to address and challenges to overcome.

The Process

01 / Iterations

As user research and interviews continued, I used rapid iteration to document possible interfaces. This became a playground to try unique solutions and eventually develop a plan for V2.

Mobile design mockups showing page view controllers in Library

02 / User Flows

Since we were changing something as central as the search and library, it was crucial to take the time and develop user flows. After white-boarding the flows to ensure edge cases weren't missed, I added visual screens for those of us that were testing flows and needed the visual representation.

Mobile design mockups showing page view controllers in Library

03 / Communication

In addition to documentation and a live walkthrough of the prototype on each platform (app, mobile, and desktop), I've found benefit in recording Looms going through the final versions of the prototype for the engineers to refer back to as they work.

Mobile design mockups showing page view controllers in Library

The Proposal

01 / Add core page view controllers (Classes, Programs, Categories, and Instructors) to the top of Library for discoverability

We received feedback from users showing a lack of confidence in Library availability. We proposed changing the information architecture so that Classes, Programs, Categories, and Instructors were on the same level of hierarchy. I proposed Library defaulting to the Classes view with the ability to scroll or filter through 1000+ classes instead of a landing page with curated carousels of classes and programs.

Mobile design mockups showing page view controllers in Library

02 / Build Search overlay to be a core action for users

Previously, it was difficult to find Search within the app. There wasn’t a global search—it only existed within Categories. After some user research, we found Search to be one of our core actions that will get users into a class sooner. On Desktop specifically, we prioritized implementing a Live Search functionality.

Mobile mockups of Search functionality with results

03 / Send user to “Results” page if Filters are selected within the Classes or Programs page view controller

We opted to create a Results page if the user selects Filters within the complete Library. Adding a Results page unified the flow for seeing a smaller selection of Classes/Programs and a smaller selection if a Category was chosen.

Mobile mockups of results with both Classes and ProgramsMobile mockups of results with just Classes or Programs

04 / Redesign Class and Program cards for scannability

There was inconsistency in the design system for Class and Program cards, so we proposed updating them for consistency and accessibility. We grouped class attributes below the class card for users to quickly scan for classes that are applicable to them. The class level is a common way for users to decide whether to take a class or not, so we updated the design system to have a color coordinated with each level.

While working on the Library, we were updating the applications homepage. In order to complete all of the testing and data changes we wanted, we pulled this proposal element into the homepage initiative led by our VP of PD. While this developed into its own project, it launched alongside the new Library. Therefore, some of our data metrics were connected.

Screenshot of redlined class card for engineering handoff

The Outcomes

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